Sunday, April 10, 2011

0007 - Adventure (1979)

Played: April 2011
Played before: No
Heard of before: No
Time spent: Couple of hours
Completed: Did complete on easy. Completed normal with the Save function, as I did not understand the built in save function in the game.
Mastered (0-100%): 60% I did, however, not get the easter egg.

Used platform: Ran this on an Atari 2600 emulator. Worked just fine.

Brief description: Starting out in front of a golden castle, you must locate and retrieve a chalice, and bring it back to said yellow castle. To do so you must explore basic mazes and slay or avoid three dragons. Throw in a very random bat, which picks stuff up and leaves them at random places, and you have yourself an adventure.
Story: 3/10 There is a "story" due to the fact that you have a quest. However, the representation is so bad. No text at all in the game, and the game manual does a poor job of establishing a narrative.
Gameplay: 5/10 Old school adventuring big time. There is different areas, and foes to be slain. However it never gets too heated.
Sound: 5/10 Very very sparse sounds. But what's there fits ok.
Graphics: 4/10 Yeah. You play as a small square. You change colour along with the rooms you are in. The only decent looking thing is the dragons. And they are butt-ugly even for dragons.

Epic win: Rushing through easy mode.
Epic fail: Getting pick-pocketed by the bat and having to search all over again for item X.
Moment of strongest impact: Seeing the first dragon and killing it. Killing dragons is never a small everyday thing.

Overall: 60%
This may be a programming marvel and everything, but I really need more to qualify things as a game. This maybe is the first dungeon crawler, but playing as a square makes things odd. Furthermore, the game doesn't say what happens after you complete your quest. What is the point in saving the world and not being told you just saved it? I mean. There is an easter egg, so at least give me a decent ending.

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