Played: Spring 2011
Played before: No
Heard of before: Yes.
Time spent: A couple of hours.
Completed: I did land the bugger.
Mastered (0-100%): 25%
Used platform: App for Google Chrome. Not where I expected to find this, but whatever.
Brief description: This game employs a realistic physics engine, and prompts you to land the eagle (the landing module of the Apollo missions) on the moon. You have to make a very soft landing, or you will crash, or perhaps worse, damage the eagle, marooning you on the moon. After a successful landing, you get to do the same thing all over again on a different landscape. Offering different levels of realism, this game can be exceptionally hard.
Story: 6/10 At least this is realistic
Gameplay: 5/10 This a simulator to the bone. Although a bit too basic and restrictive for my taste. Why not let you take off and connect with the orbiting module again? Landing gets repetitive.
Sound: 4/10 Ok, but nothing major really.
Graphics: 5/10 Vector style, but pretty basic. I just feel they could have done better.
Epic win: Landing.
Epic fail: Crashing.
Moment of strongest impact: None really.
Overall: 50%
Today, physics are a major part of almost every game out there, and we all know how a broken physics engine can destroy a gaming experience. This is a pioneer in it's own right, but I think physics in video gaming would have been the same today even without this bad boy.
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